I got a chance to do some work on Semibreve this weekend, and I decided I’d share the results. Major changes include recognition of standard coordinates (of the “e4” variety), support for hex grids, and, perhaps most impressively, actual raster graphics! Other than that things have been tightened up around the edges and are generally more organized to ease future development -- nothing noticeable for the user, that is. Check out the latest screenshot:
There is still a little bit left to do before it’s ready for a public release (like improve the graphics, optimize the drawing, and add in known starting positions for games like Chess), but if progress continues at its current rate (that is, if I’m not too busy) you should expect it to be pretty much done in a week or two. Here’s hoping!
Oh, another quick note: once released, the graphics will be completely skinnable, so you don’t have to use my built in images if you don’t want to. Get excited! Create your own Semibreve graphics! Whoo!